class CfgPatches { class RealisticSuppressors { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Data"}; }; }; class CfgMods { class RealisticSuppressors { dir = "RealisticSuppressors"; hideName = 1; hidePicture = 1; name = "RealisticSuppressors"; author = "Deceased"; authorID = "76561198147193612"; version = "1.0"; extra = 0; type = "mod"; }; }; class cfgVehicles { class ItemSuppressor; class M4_Suppressor: ItemSuppressor { class DamageSystem { class GlobalHealth { class Health { hitpoints = 400; }; }; }; }; class AK_Suppressor: ItemSuppressor { class DamageSystem { class GlobalHealth { class Health { hitpoints = 400; }; }; }; }; class PistolSuppressor: ItemSuppressor { class DamageSystem { class GlobalHealth { class Health { hitpoints = 500; }; }; }; }; class ImprovisedSuppressor: ItemSuppressor { class DamageSystem { class GlobalHealth { class Health { hitpoints = 2; }; }; }; }; class M4_Suppressor_Admin: M4_Suppressor { displayName = "Admin M4 Suppressor"; descriptionShort = "Admin suppressor with much higher durability. Doubt you'd spend enough rounds through it to even clean it."; noiseShootModifier = -6.9; class DamageSystem { class GlobalHealth { class Health { hitpoints = 4000; }; }; }; }; class AK_Suppressor_Admin: AK_Suppressor { displayName = "Admin AK Suppressor"; descriptionShort = "Admin suppressor with much higher durability. Doubt you'd spend enough rounds through it to even clean it."; noiseShootModifier = -6.9; class DamageSystem { class GlobalHealth { class Health { hitpoints = 4000; }; }; }; }; class PistolSuppressor_Admin: PistolSuppressor { displayName = "Admin Pistol Suppressor"; descriptionShort = "Admin suppressor with much higher durability. Doubt you'd spend enough rounds through it to even clean it."; noiseShootModifier = -6.9; class DamageSystem { class GlobalHealth { class Health { hitpoints = 5000; }; }; }; }; class ImprovisedSuppressor_Admin: ImprovisedSuppressor { displayName = "Admin Improvised Suppressor"; descriptionShort = "Admin suppressor with much higher durability. Doubt you'd spend enough rounds through it to even clean it."; noiseShootModifier = -6.9; class DamageSystem { class GlobalHealth { class Health { hitpoints = 5000; }; }; }; }; };